T.A.S.K. Innovations
T.A.S.K. Innovations
T.A.S.K. Innovations
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T.A.S.K. Innovations is a Knex Building Company that strives to develop new Innovations.
 
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.......................................................6/13/2012 News:
Hey Guys! I am really wanting any general ideas on how I can improve the site, so please either shoot me a private message or start a thread in the Questions and Suggestions forum. Also, no one has recieved an innovator tag yet, so please, get out there and design your innovations! There is plenty of time to do it over the summer. Summer Heat Guidelines have been posted over at SSC, so check those out. We are slightly modifying how we are doing that over here so go check that out.

 

 Hyper Coaster

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SuperTkdkid
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Hyper Coaster Empty
PostSubject: Hyper Coaster   Hyper Coaster EmptyMay 27th 2012, 10:18 pm

Hey guys! I'm back with a new coaster. I didn't really have a feel for my last coaster so here is a new looper. It is inspired by Schwarzkopf's Olympia Looping Coaster. For the loops I may just end up doing the typical box supports since I am not using very many 3ds. In fact, I haven't used any yet. Also, the lift supports are not final, I just want to get a bit of track work done. I will work on them more when I get more built to help with shaking, but I'm fine with it being like this for now.

Hyper Coaster Dd6038e4

Comment! Next Update should include a finished crest and at least part of the first drop. Any name suggestions?


Last edited by SuperTkdkid on June 1st 2012, 4:10 pm; edited 1 time in total
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Dragon
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PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyMay 28th 2012, 2:44 pm

awesome! hope you can make a great coaster there. but are you going to use any backbone on the lift?
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SuperTkdkid
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Hyper Coaster Empty
PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyMay 28th 2012, 11:31 pm

Probably not.
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Dragon
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PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyMay 29th 2012, 2:50 pm

OHH MY sorry i typed wrong. are you going to use any backbone on the lift [b]loop[/b]
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SlYfOx321
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Hyper Coaster Empty
PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyMay 29th 2012, 5:36 pm

I like the supports are you going to keep them like this throughout the whole coaster? Good luck! I know you will make a great coaster! Smile
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SuperTkdkid
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Hyper Coaster Empty
PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyMay 29th 2012, 7:45 pm

I'm planning on using these supports for the entire coaster except the loops. The loops will probably receive normal box supports.
I will use Steelspectrum's wing rider spine on this. I expect to have the drop finished at the end of the week. After that I will simultaneously work on the layout and the lift, brake runs, and station. This will be compact, with a mix between Olympia Looping, Alpina Bahn, and the Texas Tornado from SFAW. I was gonna update with the very top of the drop, but, but I have since decided to redo it. Any questions?

Typed on my iTouch.
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SuperTkdkid
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PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyJune 1st 2012, 4:09 pm

Update. I decided to just do a hyper layout. However, I am having some trouble thinking of one.
Hyper Coaster 74ade8f4
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Turtle Man 24
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PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyJune 1st 2012, 4:38 pm

Looks nice so far! Hope you finish this one, because I think it would look nice. Smile
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SuperTkdkid
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PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyJune 2nd 2012, 2:14 pm

What would you guys think of if I took the crest off, did a launch lift like on the hulk and instead of a zero g roll at the top I did a Stengel dive hill thing and then at the bottom if that drop I I go into a rose bowl like son of beast's rose bowl for a start. I think with these supports it would look pretty sick.
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Turtle Man 24
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Hyper Coaster Empty
PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyJune 3rd 2012, 12:52 am

Eh, I'm not sure. I think i'd rather have you leave it like this.
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Dragon
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PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyJune 3rd 2012, 8:56 pm

i think you should leave how it is. also the drop will be a curved or straight one?
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SuperTkdkid
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PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyJune 12th 2012, 5:10 pm

So layout update as well as a small trackwork update.
I've decided to more of a maverick type layout. The layout is:
Station
Transfer Track
Lift
Beyond Vertical Drop
Turn
Stengel Dive
Small Airhill/Corkscrew Section
Turn into Launch
Launch
Double Horseshoe Element w/ Turn like on Maverick:
Hyper Coaster 3ab797f4
Another Airhill/Corkscew/Zero G section.
Brakes into Station.

I'm currently working on the crest, which tweaking is not finished yet, but I wanted to see if I'm on the right track.
Basis Picture:
Hyper Coaster B7dbb564

What I've got so far:
Hyper Coaster 174a6598

Height Picture:
Hyper Coaster A0806374

Don't worry, I'll be adding a support brace on the one supporting the drop to make it more realistic.

Just let me know if you think my crest is good so far. This wil be running either 2 or 4 three car trains.
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Turtle Man 24
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Hyper Coaster Empty
PostSubject: Re: Hyper Coaster   Hyper Coaster EmptyJune 13th 2012, 3:28 pm

I think the crest is fine.
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Hyper Coaster Empty
PostSubject: Re: Hyper Coaster   Hyper Coaster Empty

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